Religion and Domination fuse together in a perfect union under the Byzantine banner. 1.2.3 Extra Combat Strength for each converted Holy City.The double oil later on will help you be able to build more oil required units than normal usually making you win in the late game. With the bazaar you'll have so many luxury resources that you can do outrageously bad deals with civs to keep your happiness up. Leading their militaries will be the Camel Archer which like the Keshik will be able to attack a city and then retreat, causing few casualties during war. WIth the money Arabia gains from trade routes and the bazaar, they can create huge militaries. OIl and Oasis tiles will gaive +2 Gold and will gain a copy of any luxury resource within 3 tiles of the City.Īrabia is one of the most versatile civs in the game in which victory to go by. Has no penalty for attacking cites and can move after attacking.īazaar: Replaces the Market. It has 3 less defensive strength than the knight, but 21 ranged strength. SImilar to the Keshik it's a ranged unit. WIll also gain double quantity for Oil resources they control later on in the game.Ĭamel Archer (UU): Replaces the Knight. Additionally, remember that when you take a city, you also take any wonders it has.Īrabia's Traits Ships of the Desert (UA): Caravans have +50% extended range and trade routes double the Religous Pressure of the home cities. I really don't see much of a point of building any other wonder, as most wonders will take time away from producing more units. With the bonuses of the Himeji Castle will make you waste your time on just one Civ, instead of a few and time is something you don't have that much of. On the other hand, the HImeji Castle is built later in the game meaning that the Civ that built it is most likely already pretty strong. The Great Wall is a nuisance, but is managable to deal with. The faith doesn't matter, but the extra happiness will allow you to expand quicker than your normal pace. If you started in the desert you're going to need the extra food and production petra gives you. Only build this if you're playing islands or are a naval based empire. There are only a few wonders I recommend building: Furthermore, on higher difficulty levels, the likelihood of you building a wonder is small. Wonders are not that important when going for a Domination Victory as the risk is too high. Keep them a few tiles out from the coast, so you can see them before it's too late. To prevent nuclear submarines from attacking you, build some nuclear submarines of you own. If you're attacking a civ overseas it might be a good ideal to keep a nuclear submarine with missles so you can create a landing area for your units or use them to help aid in the capturing of cities. With nuclear submarines you can put 2 missles on them. Nuclear submarines are very important to pay attention to. Yes they will nuke your army and you'll have to replace them however, they'll also be nuking on their own lands, which will reduce their amount of production and consequently will reduce the amount of nukes they can build. Also, attacking the civ is your best defense. Additionally, make sure to build bomb shelters to reduce population loss. If you have someone that is near your capital, you should attack them. First of all, nukes can only be fired 10 to 12 hexes from the city it is in. If you are getting nuked at by someone else there's some things that you should know. Also, if someone is about to win by a scientific victory, you can postpone their victory by nuking their cities. After two the damage isn't worth the production cost of the nuke. To get the full effect of the nuke I recommend only one or two. Therefore, you could damage two cities with one nuke if they're close together. Something to note is that nuclear bombs will effect anything, including cities, within two hexes. Nukes will reduce the city by half the amount of health it has at that time, so you can never completely reduce a cities health to 0, and units will be damaged from 50% to 75% of the explosion. Nukes should only be used against cities that would postpone your expansion by a far amount or if the city has no strategic value or if you plan on razing the city anyways.
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